“Some of those hands-on history videos we’ve done - I gotta be honest - we put together the scripts, and then we're like, ‘Wait, why can't we do this in the game? We should put this in.’” He brings up the example of pavises: portable wicker barriers which were used to shield advancing crossbowmen from defensive fire, and which were included in AoE4 after coming up during production of the game’s embedded documentary material. Unwilling to take the bit any further, in case these two men think I am genuinely attempting to bully them into last-minute feature creep, I decide to drop the bee demands, but it turns out it’s got Isgreen going. “I mean, beehives wouldn't necessarily break our T for teen rating. “They threw rotten, diseased pig, corpses, the heads of enemies… there was some really awful stuff that could get thrown over the walls…” He pauses then, looking quizzical, and circles around to a new thought. “I mean, those trebuchets launched some nasty stuff,” interjects Isgreen, coming to his colleague’s rescue. I find this diagram of a trebuchet's key parts, from the AoE4 documentary, to be extremely satisfying. I want to put my enemies through Sting’s greatest hits, on the hour every hour, from a range of three hundred metres. I don’t want animations of bees I want bees.
“In the future,” Duffy offers, in an attempt to placate me, “we'll, ah, we could add a cosmetic mod which makes the trebuchet firing animation show a nest of bees being fired…” It’s a spirited offer from the Relic Entertainment director, but it’s not enough. “Maybe we should have pulled some punches on the dialogue there, as it also talked about firing dead bodies, and I’m not sure that’ll work for a teen-rated game.” order all units to attack one target,because of their rage ability.“I’ll be quite upset if there aren’t bees,” I add, just in case this was mistaken for a cheery nod to the trebuchet film, rather than a brutally serious question.
The giant needs time to turn around and strike you again, thus you can simply move behind the giant and attack when he faces you.
Thus this strategy is not recommended if the opponent knows how to defeat the horde. But a horde of swordwraths can be destroyed in seconds using Shield Wall and Electric Wall abilities, killing all the swordwraths in seconds.
However, despite all these swords have different styles of use the swordwrath will use the same attack animations and still do the same amount of damage.
In patch 2.28, helmets were now available in the armory for the Swordwrath.The reason for this is because there are two standing animations for the Swordwrath and it would take too much time to animate each helmet twice. Swordwrath do not have any helmets they can wear in the armory.angry Swordwrath wields different types of swords which have different damage.When you begin a campaign in Stick War or Stick War: Legacy, the Swordwrath are Clubwrath, until you beat the Swordwrath level in the Campaign. They are a basic black stick figure wielding a sword.
Rage Swordwrath are a low health melee unit, used in large numbers or as a basic early game unit for Order.Ī Swordwrath lacks any facial features, hair, clothing, or armour.